AI Insights · Timothy · March 2022
Top 5 Architecture Games on iOS in Spain Q1 2022
In Q1 2022, the top 5 architecture games on iOS in Spain showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2022, the top 5 architecture games on the iOS platform in Spain exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Home Painter - Fill Puzzle saw a significant spike in weekly downloads at the beginning of January, reaching 10K. However, this was followed by a gradual decline, ending the quarter with around 300 downloads per week. The game’s weekly active users mirrored this trend, starting at 8.2K in early January and decreasing steadily to approximately 600 by the end of March.
Pro Builder 3D also experienced fluctuations in weekly downloads. It started the quarter with around 2.4K downloads, dipped mid-quarter, and then recovered to peak at roughly 2.5K in late March. Weekly active users showed a similar pattern, peaking at 3.5K before dropping to about 1.7K by the end of the quarter.
Construction Set - Toys Puzzle maintained a relatively stable performance in weekly downloads and active users. Weekly downloads hovered around 500 at the start of the quarter and saw a slight decline, ending at approximately 230 downloads per week. Active users started at 1.1K and gradually decreased to around 400 by the end of March. The game generated modest weekly revenue, peaking at $29 in mid-January.
Tower Craft 3D - Idle Building had a varied performance in downloads and active users. Weekly downloads fluctuated, peaking at 371 in late February before dropping to 264 by the end of March. Active users saw a similar trend, peaking at 605 in late February and ending the quarter at about 455. The game’s revenue peaked at $21 in mid-March.
Construction Simulator 3 Lite showed a consistent performance in weekly downloads and active users. Downloads started at 297 and gradually declined to 88 by the end of March. Active users followed a similar trend, starting at 300 and ending at 103. The game generated steady revenue, peaking at $49 in early February.
For more detailed insights and data, visit Sensor Tower.